CHARACTER DESIGN [ TASK 1 ]

    26.09.24 - 07.11.24 / Week 1 - Week 7

Kim Abin 0365392
Bachelor of Design (Hons) in Creative Media / CHARACTER DESIGN / Taylor's University
Task 1



OUTLINE

Instruction

  • Task 1

Feedback

  • WEEK 2
  • WEEK 3
  • WEEK 4
  • WEEK 5

Quick Links



    INSTRUCTION



    Module Information Booklet (MIB) of Character Design


    <iframe src="https://drive.google.com/file/d/1f5X5cVVwerw2dsth2oJQwcq17c16SZHG/preview" width="640" height="480" allow="autoplay"></iframe>



    Task 1

    ..

    Fig. 1.1 Process (Week 1 / 26.9.2024)


    Fig. 1.2 Process (Week 2 / 4.10.2024)


    Fig. 1.3 Process (Week 4~5 / 17~24.10.2024)







    Final Task 1



    FEEDBACK


    WEEK 2

    Specific Feedback: You need to think about how to incorporate clergy into the Guilty Gear storyline.

    General Feedback: You don't need to fully understand the entire Guilty Gear story. Just grasping the overall flow is enough.


    WEEK 3

    Specific Feedback: It's important to study the Guilty Gear art style and apply its clean line style to your drawing. Also, you need to prepare a total of 10 sketches for next week.

    General Feedback: For now, it's best not to focus on the details.


    WEEK 4

    Specific Feedback: Make the halo larger, and for the fourth design from the top, add the sleeve detail from the fourth design at the bottom.

    General Feedback: The weapon may need more consideration. Since it also carries the Eternal element, perhaps making it a book, similar to Asuka’s, could work well.


    WEEK 5

    Specific Feedback: If the halo will be used as the weapon, add more detail to it. Do not add wings.

    General Feedback: Let some of the smaller halo elements extend outward from the circle, similar to the previous halo design.


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