CHARACTER DESIGN [ TASK 1 ]
26.09.24 - 07.11.24 / Week 1 - Week 7

Bachelor of Design (Hons) in Creative Media / CHARACTER DESIGN / Taylor's University
Task 1
OUTLINE
Instruction
- Task 1
Feedback
- WEEK 2
- WEEK 3
- WEEK 4
- WEEK 5
- WEEK 2
- WEEK 3
- WEEK 4
- WEEK 5
INSTRUCTION
<iframe src="https://drive.google.com/file/d/1f5X5cVVwerw2dsth2oJQwcq17c16SZHG/preview" width="640" height="480" allow="autoplay"></iframe>
Task 1
..
![]() |
| Fig. 1.1 Process (Week 1 / 26.9.2024) |
![]() |
| Fig. 1.2 Process (Week 2 / 4.10.2024) |
![]() |
| Fig. 1.3 Process (Week 4~5 / 17~24.10.2024) |
FEEDBACK
WEEK 2
Specific Feedback: You need to think about how to incorporate clergy into the Guilty Gear storyline.
General Feedback: You don't need to fully understand the entire Guilty Gear story. Just grasping the overall flow is enough.
WEEK 3
Specific Feedback: It's important to study the Guilty Gear art style and apply its clean line style to your drawing. Also, you need to prepare a total of 10 sketches for next week.
General Feedback: For now, it's best not to focus on the details.
WEEK 4
Specific Feedback: Make the halo larger, and for the fourth design from the top, add the sleeve detail from the fourth design at the bottom.
General Feedback: The weapon may need more consideration. Since it also carries the Eternal element, perhaps making it a book, similar to Asuka’s, could work well.
WEEK 5
Specific Feedback: If the halo will be used as the weapon, add more detail to it. Do not add wings.
General Feedback: Let some of the smaller halo elements extend outward from the circle, similar to the previous halo design.



Comments
Post a Comment