GAME ART [ FINAL PROJECT ]
13.12.24 - 13.01.24 / Week 12 - Week 16
Bachelor of Design (Hons) in Creative Media / GAME ART / Taylor's University
Final Project
OUTLINE
Instruction
Feedback
    
      
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          WEEK 13
        
 
      
    
  
  - WEEK 13
 
Reflection
                  
                
INSTRUCTION
Module Information Booklet (MIB) of Game Art
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Final Project
The final assignment was to create my Art Bible, where I had to organize all my work so far into a professional layout and submit it. Since I hadn’t received feedback for Project 2 yet, I uploaded it to the Student Progress folder to get the feedback.
Fig. 1.1 BodyShape before Receiving Feedback (Week 13 / 20.12.2024)
    
  
After receiving feedback, I followed the lecturer’s advice and made adjustments to the deer legs and slightly modified the arms. I also made a few minor adjustments to Artemis’ clothing and accessories, as I felt they were a bit lacking.

Fig. 1.2 Process (Week 14 / 1.1.2025) 
Next, I decided on the layout for my art bible. Since the game I’m working on is Hades, I searched for Hades Bibles and found a similar layout. I then edited it to make it suitable for my use.

Fig. 1.3 Process (Week 15 / 10.1.2025) 
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| Fig. 1.4 Process (Week 15 / 10.1.2025) | 
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| Fig. 1.5 Process (Week 15 / 10.1.2025) | 

Fig. 1.6 Process (Week 16 / 13.1.2025) 
As shown in Fig. 1.6, I organized everything I could add to the art bible and applied colour to Artemis. Then, I had to create splash art, but since I was running out of time, I quickly substituted it with another artwork I had drawn earlier.
    
Fig. 1.7 Final Project Submission Form (Week 16 / 13.1.2025)
Final Project: Art Bible
Final Project
FEEDBACK
WEEK 13
Specific Feedback: Check the references included in the uploaded PSD file to ensure alignment with the design. Adjust the deer’s hind legs slightly further back, and from a front view, position the hind legs so they stick out slightly wider than the front legs.
General Feedback: The overall design looks good to proceed, but make sure these final adjustments enhance the anatomy and maintain consistency with the references.
    
  
REFLECTION
Experience
For the final project, called the Art Bible, I aimed to arrange my results in the most visually appealing way. I based the layout on the game Hades and searched for parts of the game’s bible on ArtStation to replicate as closely as possible. For the placement and choice of text, I referred to several ArtStation posts by professional artists and official bibles of other games that the lecturer had shared.
      
    
Observations
Since there were plenty of resources available, I didn’t face many challenges with the layout of the bible. However, the main issue was that I spent too much time on other subjects and couldn’t focus enough on my Game Art final project. As a result, I made a significant mistake by not creating the splash art for the cover of the Art Bible.
      
    
Findings
Overall, I feel disappointed with the Game Art course. Whether it was because I took the class later than I should have or because of my poor time management, the quality of my assignments suffered. I missed several key elements in the assignments, and while I’m unsure if I’ll have another chance if I retake this lecture, I’ll put in a lot more effort.
QUICK LINKS
Projects



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