ANATOMY AND CHARACTER SCULPTURE [ FINAL PROJECT ]
23.12.24 - 13.01.25 / Week 14 - Week 16
Bachelor of Design (Hons) in Creative Media / Anatomy and Character Sculpture / Taylor's University
Final Project
OUTLINE
Instruction
Reflection
                  
                
INSTRUCTION
    
  
<iframe src="https://drive.google.com/file/d/17AQbvX8ifJpZ1edyeCDzmdae4ZNfCROX/preview" width="640" height="480" allow="autoplay"></iframe>
    
  
    
  
Final Project
The goal of the final project was to depict the character in a suitable pose along with proper lighting. Since slight retouching of the character in Photoshop was allowed, I decided to set aside the lighting issues in Blender for the time being and focus on the pose first.
    
  
           
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| Fig. 1.1 Process (Week 14 / 23.12.2024) | 
    
  
             
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| Fig. 1.2 Process (Week 14 / 23.12.2024) | 
    
  
             
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| Fig. 1.3 Process (Week 15 / 6.1.2025) | 
    
  
           
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| Fig. 1.4 Process (Week 15 / 10.1.2025) | 
           
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| Fig. 1.5 Final poster image (Week 15 / 10.1.2025) | 
    
  
After finishing and submitting my work, I created the staff for the character I planned to use for the resubmission.
    
  
           
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| Fig. 1.6 Process (Week 15 / 11.1.2025) | 
    
  
             
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| Fig. 1.7 Process (Week 15 / 11.1.2025) | 
    
  
Then, I started setting up the character’s pose. However, the process took a long time and didn’t work properly, so I ended up manually adjusting the pose myself.
    
  
               
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| Fig. 1.8 Process (Week 15 / 11-12.1.2025) | 
    
  
             
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| Fig. 1.9 Process (Week 15 / 12.1.2025) | 
After adjusting the pose, I made slight edits to the lighting and shadow areas in Photoshop.
               
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| Fig. 1.10 Process (Week 15 / 13.1.2025) | 
Fig. 1.11 Final Project submission form
    
  
Final Project: Polishing and Dynamic Posture with props
Final Project
REFLECTION
Experience
The final assignment of setting the last pose was relatively simple since most of the time-consuming and detailed parts were already completed in Projects 1 and 2. However, setting the pose kept causing unexpected errors, so I had to manually adjust it by switching between edit mode and sculpt mode.
Observations
Initially, I tried using Armature, but the loading screen kept appearing without making any progress. Despite repeated attempts during class, it didn’t work. I then tried using the pose brush, but the face set wouldn’t function properly either. In the end, I had to manually set the pose in edit mode. Since I was running out of time and spent too much of it on posing, I couldn’t create a high-quality pose.
      
    
Findings
This issue seems to have occurred because I still lack proficiency in Blender. As a result, I spent too much time trying to use Armature. Even in edit mode, every time I moved the arms or legs, the system took around two minutes to load, which significantly slowed me down. I regret not being able to work faster or create a better pose.
QUICK LINKS
Projects
- ANATOMY AND CHARACTER SCULPTURE EXERCISES
 - ANATOMY AND CHARACTER SCULPTURE PROJECT 1
 - ANATOMY AND CHARACTER SCULPTURE PROJECT 2
 











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